It’s good to work on the game again
I just released my new game Star Vikings and, after a week off, I’m back to Zero updates!
This will be a small but important update, as I’m trying to find the right balance for the Daily runs. They’ve been hugely successful: after Update 14 we were back on over 1,000 daily players, and we’ve had an average of 150 participants on each Daily run.
But I feel they are taking too long, though - an average of 25 minutes, with high-scoring runs clocking over an hour. The sweet spot in my opinion is 10 minutes average with a long run being about 30 minutes. With this new goal in mind, I’ve made a few adjustments to the Dailies - they should get harder and more interesting faster.
Let me know how it went!
And no, I haven’t forgotten about the Community Pack
Hang on tight, it’s coming! I don’t know how often I’ll get to work on Zero updates, because things have been hard financially for me this year - Star Vikings has sold almost nothing, and I’m struggling to keep myself in business for the next year. All my bets are on the new “Relic Hunters Legend” - let’s hope I can make a living off of that one!
Here’s our usual links:
My twitter: http://twitter.com/markventurelli
Enemy projectiles that destroy player shields now deal 40% of the remaining damage to health;
Enemy projectile speed increased by 30% across the board;
"Wanted" enemy damage bonus increased from 20% to 30%;
"Steroids" now gives a maximum of 100 hp per stack;
"High Tech" now gives a maximum of 50 shields per stack;
Daily Run now spawns a new Challenge every level instead of every 2 levels;
"Light Focus", "Medium Focus" and "Heavy Focus" are now Rare challenges and no longer stack;
"Light Focus", "Medium Focus" and "Heavy Focus" bonus damage increased from 30% to 75%;
Cover HP increased by 50% across the board;
Punny now moves as fast as Pinkyy;
Fixed a bug where the wrong type of Challenge icon would show up on the HUD sometimes;